COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
8 cardsInstant
19 cardsLand
18 cardsMONEY CARDS·33 CARDS·$188.89
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Creature
12 cardsEnchantment
1 cardsArtifact
3 cardsSorcery
3 cardsInstant
8 cardsLand
6 cardsCURVE
COLOR
TYPES
Land39
Nonbasic16
Basic23
Forest12
Swamp11
Creature26
Elf9
Druid7
Snake4
Imp3
Shaman3
Dog2
Plant2
Cleric1
Frog1
Horror1
Human1
Insect1
Lizard1
Phyrexian1
Satyr1
Skeleton1
Spider1
Troll1
Wall1
Wizard1
Zombie1
Party2
Instant19
Sorcery8
Artifact5
Enchantment4
Aura1
Spider1
Legends1
Historic6
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers