metamox
COMMANDER · DECK

They told me it couldn't be done. They said: "Jonathan, you can't make mono-white playable." They were wrong.

2019-05-15
DECK $
$733.50
MYTHIC
5
RARE
75
UNCOMMON
11
COMMON
9
COMMAND1 CARD
MAIN99 CARDS

Creature

21 cards

Enchantment

14 cards

Artifact

11 cards

Sorcery

9 cards

Instant

7 cards

Land

6 cards
CURVE
00101926310495186+
COLOR
W: 77 pipsC: 178 pips
TYPES
Land37
Nonbasic5
Basic32
Plains32
Creature22
Human7
Soldier5
Cleric4
Angel3
Monk3
Cat2
Giant2
Archon1
Avatar1
Beast1
Dragon1
Elemental1
Fox1
Incarnation1
Insect1
Phyrexian1
Rhino1
Party4
Enchantment15
Aura3
Fox1
Monk1
Artifact11
Book1
Sorcery9
Arcane1
Instant7
Legends2
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Prevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Creatures you control can't be dealt damageYou can't be dealt damageLock
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Win the game at the beginning of your next upkeep
Infinite damageInfinite lifegainInfinite lifegain triggers
You can't lose the game due to having 0 or less lifeLock
Group
Color
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