COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
21 cardsSorcery
3 cardsInstant
8 cardsLand
18 cardsSIDEBOARD20 CARDS
Creature
10 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
1 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·48 CARDS·$533.31
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Creature
10 cardsEnchantment
5 cardsArtifact
19 cardsSorcery
2 cardsInstant
6 cardsLand
6 cardsCURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Plains20
Desert1
Creature28
Human10
Cleric5
Angel3
Soldier3
Spirit3
Wall3
Elemental2
Knight2
Adventure1
Cat1
Dog1
Gargoyle1
Giant1
God1
Golem1
Kor1
Nomad1
Peasant1
Scout1
Shapeshifter1
Wizard1
Zombie1
Party6
Artifact23
Equipment5
Golem1
Wall1
Instant9
Adventure1
Human1
Peasant1
Enchantment4
Sorcery3
Legends8
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite scry 1
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite millInfinite creature sacrifice triggersInfinite self-millInfinite recursion of creature cards with power 2 or less