COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
6 cardsInstant
6 cardsLand
29 cardsMONEY CARDS·58 CARDS·$533.92
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Creature
22 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
4 cardsInstant
4 cardsLand
15 cardsCURVE
COLOR
TYPES
Land38
Nonbasic27
Basic11
Plains11
Forest7
Creature34
Human10
Angel7
God5
Soldier4
Shaman3
Spirit3
Cleric2
Elder2
Horror2
Monk2
Advisor1
Cat1
Dinosaur1
Dragon1
Elf1
Fox1
Golem1
Kithkin1
Knight1
Nissa1
Phyrexian1
Praetor1
Scout1
Snake1
Warrior1
Zombie1
Party3
Artifact13
Equipment1
Golem1
Enchantment9
God2
Aura1
Fox1
Monk1
Instant6
Sorcery6
Planeswalker1
Elf1
Nissa1
Scout1
Legends36
Historic44
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Opponents can't cast creature spells with a mana value of 3 or lessOpponents can't cast noncreature spellsYou can't cast noncreature spells with mana cost equal to XYou can't cast noncreature spells with a mana value greater than 3Lock