COMMANDER · DECK
Selenia, Dark Angel
2019-05-25
DECK $
$799.16
MYTHIC
13
RARE
36
UNCOMMON
18
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
10 cardsInstant
15 cardsLand
15 cardsMONEY CARDS·46 CARDS·$629.47
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Creature
12 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
2 cardsInstant
11 cardsLand
10 cardsCURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Plains13
Swamp13
Desert1
Creature19
Angel5
Human4
Phyrexian2
Wizard2
Advisor1
Avatar1
Cleric1
Demon1
Elk1
God1
Insect1
Knight1
Plant1
Rebel1
Spirit1
Thrull1
Vampire1
Wall1
Party3
Instant15
Artifact13
Angel1
Elk1
Insect1
Phyrexian1
Enchantment10
God1
Sorcery10
Legends7
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Infinite card draw
Infinite card draw
Near-infinite lifeloss for target opponent
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game
Target opponent loses the game
Near-infinite lifeloss for target opponent