COMMANDER · DECK
22: Trinkets, Trophies and Treasures
2019-05-26
DECK $
$1,076.93
MYTHIC
14
RARE
43
UNCOMMON
18
COMMON
24
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
3 cardsCreature
25 cardsEnchantment
2 cardsArtifact
19 cardsSorcery
6 cardsInstant
5 cardsLand
27 cardsMONEY CARDS·46 CARDS·$849.54
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Planeswalker
1 cardsCreature
13 cardsEnchantment
2 cardsArtifact
12 cardsSorcery
1 cardsInstant
3 cardsLand
14 cardsCURVE
COLOR
TYPES
Land38
Nonbasic24
Basic14
Island9
Plains4
Gate3
Mountain3
Artifact37
Construct4
Artificer3
Phyrexian2
Vedalken2
Angel1
Equipment1
Golem1
Human1
Leviathan1
Myr1
Scarecrow1
Sphinx1
Wizard1
Wurm1
Creature27
Artificer11
Human9
Construct4
Vedalken4
Wizard4
Phyrexian2
Ally1
Angel1
Dragon1
Goblin1
Golem1
Kor1
Leviathan1
Myr1
Scarecrow1
Soldier1
Sphinx1
Wurm1
Party4
Sorcery6
Instant5
Enchantment4
Planeswalker3
Daretti1
Saheeli1
Tezzeret1
Legends19
Historic52
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Destroy all permanents opponents control on each of your turnsLockMass Land Denial
Destroy all permanents opponents control on each of your turnsLockMass Land Denial
Return all permanents target opponent owns to their hand
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep