COMMANDER · DECK
Zedruu
2019-05-27
DECK $
$2,204.78
MYTHIC
9
RARE
80
UNCOMMON
14
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
5 cardsEnchantment
27 cardsArtifact
10 cardsSorcery
7 cardsInstant
12 cardsLand
32 cardsSIDEBOARD6 CARDS
Planeswalker
2 cardsCreature
1 cardsEnchantment
1 cardsArtifact
2 cardsMAYBE6 CARDS
Enchantment
3 cardsArtifact
1 cardsSorcery
1 cardsInstant
1 cardsMONEY CARDS·78 CARDS·$1,756.25
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Planeswalker
1 cardsCreature
5 cardsEnchantment
23 cardsArtifact
9 cardsSorcery
7 cardsInstant
11 cardsLand
22 cardsCURVE
COLOR
TYPES
Land38
Nonbasic29
Basic9
Plains9
Island7
Mountain4
Enchantment28
Aura1
Instant12
Artifact10
Sorcery7
Creature6
Human2
Cleric1
Drake1
Eldrazi1
Minotaur1
Monk1
Rogue1
Shapeshifter1
Outlaws1
Party2
Legends6
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Win the game
Win the game
Counter all spells opponents castLock
Exile target opponent's library
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Win the game
You can't lose the game due to having 0 or less lifeLock
Prevent all damage that would be dealt to youLock