COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
17 cardsInstant
13 cardsLand
28 cardsMAYBE7 CARDS
Planeswalker
1 cardsCreature
4 cardsArtifact
1 cardsSorcery
1 cardsMONEY CARDS·61 CARDS·$719.91
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Planeswalker
2 cardsCreature
14 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
9 cardsInstant
8 cardsLand
16 cardsCURVE
COLOR
TYPES
Land41
Nonbasic26
Basic15
Forest10
Swamp9
Creature17
Shaman6
Human4
Elf3
Snake3
Elemental2
Beast1
Cleric1
Dinosaur1
Eldrazi1
Frog1
Horror1
Merfolk1
Monk1
Scout1
Wizard1
Zombie1
Party2
Sorcery17
Instant13
Enchantment6
Aura1
Artifact5
Planeswalker1
Nissa1
Legends7
Historic12
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite landfall triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock