COMMANDER · DECK
The Equalizer
2019-06-18
DECK $
$530.30
MYTHIC
14
RARE
50
UNCOMMON
13
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
2 cardsInstant
26 cardsLand
20 cardsMAYBE5 CARDS
Creature
1 cardsArtifact
1 cardsInstant
3 cardsMONEY CARDS·54 CARDS·$407.51
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Creature
11 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
2 cardsInstant
20 cardsLand
8 cardsCURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Island15
Plains7
Gate1
Instant26
Creature17
Human7
Sphinx6
Wizard5
Advisor1
Artificer1
Construct1
Dinosaur1
Elder1
Faerie1
Noble1
Soldier1
Spirit1
Party5
Artifact11
Construct1
Equipment1
Powerstone1
Enchantment8
Planeswalker2
Teferi2
Sorcery2
Legends17
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Win the game
Counter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Win the game
Exile all spells opponents cast from their handsLock
Win the game
LockExile all spells opponents cast from their hands
Opponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Win the game