COMMANDER · DECK
Wheel of Locusts
2019-06-18
DECK $
$1,235.58
MYTHIC
16
RARE
54
UNCOMMON
20
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
11 cardsEnchantment
4 cardsArtifact
16 cardsSorcery
9 cardsInstant
20 cardsLand
21 cardsMAYBE30 CARDS
Planeswalker
2 cardsCreature
9 cardsArtifact
2 cardsSorcery
8 cardsInstant
2 cardsLand
6 cardsMONEY CARDS·65 CARDS·$973.48
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Planeswalker
2 cardsCreature
13 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
12 cardsInstant
14 cardsLand
7 cardsCURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Island15
Mountain5
Gate1
Instant22
Artifact18
Equipment2
Golem1
Horror1
Phyrexian1
Creature12
Wizard4
God2
Horror2
Human2
Merfolk2
Dinosaur1
Elder1
Golem1
Illusion1
Jace1
Phyrexian1
Vedalken1
Warrior1
Party5
Sorcery9
Enchantment6
God1
Planeswalker4
Dack1
Human1
Jace1
Jaya1
Narset1
Wizard1
Legends12
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock