COMMANDER · DECK
Locust God
2019-06-28
127 CARDS (LIMIT 100)BANNED: 3 CARDS
DECK $
$4,797.76
MYTHIC
13
RARE
62
UNCOMMON
24
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN126 CARDS
Planeswalker
5 cardsCreature
14 cardsEnchantment
11 cardsArtifact
24 cardsSorcery
17 cardsInstant
23 cardsLand
17 cardsMAYBE12 CARDS
Planeswalker
1 cardsCreature
3 cardsEnchantment
2 cardsSorcery
1 cardsInstant
2 cardsLand
3 cardsMONEY CARDS·91 CARDS·$3,826.54
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Planeswalker
4 cardsCreature
14 cardsEnchantment
9 cardsArtifact
18 cardsSorcery
13 cardsInstant
18 cardsLand
15 cardsCURVE
COLOR
TYPES
Land32
Nonbasic15
Basic17
Island13
Mountain8
Artifact24
Equipment2
Instant24
Sorcery17
Creature15
Wizard5
Human3
Merfolk3
God2
Pirate2
Ape1
Dragon1
Dwarf1
Goblin1
Horror1
Noble1
Sphinx1
Spirit1
Squid1
Vedalken1
Warrior1
Outlaws2
Party6
Enchantment13
Aura1
God1
Planeswalker5
Jace2
Chandra1
Narset1
Ral1
Legends11
Historic32
LAND PROBABILITY
32 LANDS · 126 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.2%
TURN 564.6%
TURN 684.6%
TURN 794.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Infinite self-millNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite ETB
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock