COMMANDER · DECK
Karanos Pingers
Bracket 4 · Optimized2019-06-30
DECK $
$1,428.73
MYTHIC
3
RARE
36
UNCOMMON
15
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
11 cardsArtifact
18 cardsSorcery
3 cardsInstant
11 cardsLand
12 cardsMONEY CARDS·43 CARDS·$1,133.12
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Creature
8 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
2 cardsInstant
9 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Endbringer + Thornbite Staff: locks the table
- Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Endbringer + Thornbite Staff — Bracket 3, locks the table
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Mountain14
Island13
Creature21
Human11
Wizard8
Shaman4
Goblin2
Merfolk2
Sorcerer2
Warrior2
Barbarian1
Chandra1
Construct1
Dinosaur1
Dragon1
Eldrazi1
Elemental1
Faerie1
God1
Party10
Artifact19
Equipment5
Construct1
Shaman1
Enchantment12
Aura5
God1
Instant11
Sorcery3
Planeswalker2
Chandra1
Human1
Jace1
Shaman1
Legends6
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage