COMMANDER · DECK
White Hate is the strongest
Bracket 3 · Upgraded2019-07-01
DECK $
$1,258.78
MYTHIC
7
RARE
42
UNCOMMON
19
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
3 cardsInstant
7 cardsLand
9 cardsMONEY CARDS·45 CARDS·$997.12
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Planeswalker
1 cardsCreature
17 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
3 cardsInstant
6 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Delaying Shield + Solemnity: locks the table
- Delaying Shield + Phyrexian Unlife: early two-card combo, with no mana to spend
- Solemnity + Phyrexian Unlife: early two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Delaying Shield + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature35
Human14
Cleric11
Soldier6
Spirit5
Angel4
Kor2
Phyrexian2
Wizard2
Bird1
Cat1
Elemental1
Fox1
Gargoyle1
Giant1
God1
Golem1
Knight1
Monk1
Nomad1
Praetor1
Scout1
Wall1
Zombie1
Party13
Land35
Nonbasic8
Basic27
Plains28
Enchantment11
Aura1
Spirit1
Artifact10
Equipment2
Golem1
Instant7
Sorcery3
Planeswalker1
Elspeth1
Legends12
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early two-card combo, with no mana to spendYou are unable to lose the game due to damage or lifelossLock
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock