COMMANDER · DECK
Gruul: Force of Nature
2019-07-05
DECK $
$478.30
MYTHIC
6
RARE
39
UNCOMMON
17
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
18 cardsInstant
4 cardsLand
26 cardsMONEY CARDS·42 CARDS·$364.77
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Creature
11 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
12 cardsInstant
1 cardsLand
7 cardsCURVE
COLOR
TYPES
Land44
Nonbasic22
Basic22
Forest15
Mountain15
Desert1
Creature21
Elf4
Human4
Shaman4
Druid3
Dinosaur2
Dragon2
Snake2
Ally1
Badger1
Cleric1
Cyclops1
Dryad1
Elemental1
Golem1
Minotaur1
Nymph1
Ooze1
Pirate1
Satyr1
Scout1
Outlaws1
Party1
Sorcery18
Arcane1
Eldrazi1
Enchantment8
Aura4
Dryad1
Nymph1
Treefolk1
Artifact7
Equipment4
Golem1
Instant4
Legends5
Historic12
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Each opponent loses the gameNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock