metamox
COMMANDER · DECK

Selenia's Near Death Experience

2019-07-10
Selenia, Dark Angel
DECK $
$432.16
MYTHIC
11
RARE
36
UNCOMMON
23
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

15 cards

Enchantment

10 cards

Artifact

11 cards

Sorcery

20 cards

Instant

6 cards

Land

22 cards
CURVE
005111212316485106+
COLOR
W: 28 pipsB: 58.5 pipsC: 147 pips
TYPES
Land37
Nonbasic20
Basic17
Swamp12
Plains6
Gate1
Sorcery20
Creature16
Human4
Angel3
Avatar2
Cleric2
Phyrexian2
Advisor1
Demon1
Elk1
Golem1
Insect1
Minion1
Nightmare1
Plant1
Rebel1
Spirit1
Wall1
Wizard1
Party3
Artifact15
Angel1
Elk1
Equipment1
Golem1
Insect1
Phyrexian1
Enchantment10
Aura2
Instant6
Legends5
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Group
Color
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