COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
7 cardsCreature
10 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
22 cardsInstant
17 cardsLand
17 cardsMAYBE3 CARDS
Enchantment
1 cardsArtifact
1 cardsLand
1 cardsMONEY CARDS·21 CARDS·$132.49
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Planeswalker
2 cardsCreature
2 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
4 cardsInstant
4 cardsLand
5 cardsCURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Island8
Mountain7
Swamp6
Vehicle1
Sorcery22
Instant17
Arcane1
Creature11
Wizard5
Human4
Shaman3
Goblin2
Dragon1
Elemental1
Merfolk1
Phoenix1
Wall1
Party5
Artifact7
Vehicle1
Planeswalker7
Ral4
Chandra1
Saheeli1
Tezzeret1
Enchantment4
Saga1
Legends10
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
+ 72 CARDS NOT IN PRECON
+ Akoum Refuge+ Arclight Phoenix+ Bond of Insight+ Brainstorm+ Catalog+ Chandra, the Firebrand+ Chandra's Spitfire+ Clairvoyance+ Conqueror's Galleon // Conqueror's Foothold+ Contingency Plan+ Counterspell+ Dimir Locket+ Disallow+ Dissolve+ Divination+ Doublecast+ Dreadbore+ Electrostatic Field+ Epic Experiment+ Final Parting+ Finale of Promise+ Firemind's Foresight+ Firemind's Research+ Goblin Electromancer+ Guttersnipe+ Ionize+ Izzet Locket+ Kolaghan's Command+ Leyline of Anticipation+ Lotus Field+ Macabre Waltz+ Mana Geode+ Manalith+ Morbid Plunder+ Murmuring Mystic+ Mystical Tutor+ Niv-Mizzet, Parun+ Opt+ Ponder+ Pore Over the Pages+ Portent+ Precognitive Perception+ Primal Amulet // Primal Wellspring+ Pull from the Deep+ Raise Dead+ Rakdos Locket+ Ral Zarek+ Ral, Caller of Storms+ Ral, Izzet Viceroy+ Ral, Storm Conduit+ Reliquary Tower+ Rise from the Tides+ Ruinous Path+ Saheeli, Sublime Artificer+ Scheming Symmetry+ Scour All Possibilities+ Sift+ Sift Through Sands+ Sinister Sabotage+ Steam Vents+ Sulfur Falls+ Talrand, Sky Summoner+ Temple of Epiphany+ Tezzeret, Artifice Master+ Tezzeret's Gambit+ The Mirari Conjecture+ Thermo-Alchemist+ Thought Collapse+ Thousand-Year Storm+ Tormenting Voice+ Wizard's Retort+ Young Pyromancer
- 71 PRECON CARDS NOT IN DECK
- Apprentice Necromancer- Arcanis the Omnipotent- Archaeomancer- Azami, Lady of Scrolls- Bloodline Necromancer- Body Double- Cauldron Dance- Chaos Warp- Clone Legion- Comet Storm- Commander's Sphere- Corpse Augur- Crosis's Charm- Curse of Disturbance- Curse of Opulence- Curse of Verbosity- Darksteel Ingot- Decree of Pain- Dimir Aqueduct- Dismal Backwater- Etherium-Horn Sorcerer- Exotic Orchard- Fellwar Stone- Galecaster Colossus- Harbinger of the Tides- Havengul Lich- Inalla, Archmage Ritualist- Into the Roil- Izzet Chemister- Izzet Chronarch- Jwar Isle Refuge- Kindred Dominance- Magus of the Abyss- Magus of the Mind- Mairsil, the Pretender- Marchesa, the Black Rose- Memory Plunder- Merchant of Secrets- Mercurial Chemister- Mirror of the Forebears- Mystifying Maze- Necromantic Selection- Nevinyrral's Disk- Nin, the Pain Artist- Niv-Mizzet, the Firemind- Nivix Guildmage- Opportunity- Path of Ancestry- Polymorphist's Jest- Portal Mage- Puppeteer Clique- Rakdos Carnarium- Rakdos Charm- Reality Shift- Sea Gate Oracle- Serendib Sorcerer- Shadowmage Infiltrator- Shifting Shadow- Silumgar's Command- Sol Ring- Spelltwine- Taigam, Sidisi's Hand- Temple of the False God- Terminate- Unstable Obelisk- Vela the Night-Clad- Vindictive Lich- Vivid Crag- Vivid Creek- Vivid Marsh- Worn Powerstone