COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
8 cardsInstant
24 cardsLand
15 cardsMONEY CARDS·48 CARDS·$749.53
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Planeswalker
1 cardsCreature
6 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
5 cardsInstant
14 cardsLand
10 cardsCURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Island13
Mountain12
Gate1
Instant25
Artifact17
Equipment2
Horror1
Phyrexian1
Creature13
Wizard6
Human3
Goblin2
Merfolk2
Dragon1
God1
Horror1
Phyrexian1
Scout1
Shaman1
Sphinx1
Spirit1
Wall1
Warrior1
Party7
Sorcery8
Enchantment4
Aura3
Planeswalker2
Narset1
Ral1
Legends7
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock