COMMANDER · DECK
Selenia, Dark Angel
2019-07-31
DECK $
$806.36
MYTHIC
6
RARE
33
UNCOMMON
23
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
9 cardsInstant
13 cardsLand
14 cardsMONEY CARDS·42 CARDS·$629.66
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Creature
10 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
1 cardsInstant
9 cardsLand
5 cardsCURVE
COLOR
TYPES
Land38
Nonbasic12
Basic26
Plains13
Swamp13
Gate1
Creature18
Human5
Angel4
Phyrexian2
Wizard2
Advisor1
Cleric1
Demon1
Elk1
Golem1
Horror1
Insect1
Knight1
Nightmare1
Rebel1
Spirit1
Thrull1
Wall1
Zombie1
Party3
Artifact15
Angel1
Elk1
Golem1
Insect1
Phyrexian1
Instant13
Enchantment11
Sorcery9
Legends3
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target opponent loses the game
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Win the game at the beginning of your next upkeep
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the game
Near-infinite lifeloss
Target opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain