metamox
COMMANDER · DECK

Selenia, Dark Angel (Commander)

2019-08-07
Selenia, Dark Angel
DECK $
$441.52
MYTHIC
7
RARE
37
UNCOMMON
20
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

13 cards

Enchantment

10 cards

Artifact

11 cards

Sorcery

17 cards

Instant

9 cards

Land

19 cards
CURVE
0061921039475206+
COLOR
W: 36 pipsB: 51 pipsC: 171 pips
TYPES
Land38
Nonbasic17
Basic21
Swamp13
Plains9
Desert1
Gate1
Sorcery17
Artifact14
Angel1
Eldrazi1
Golem1
Reflection1
Creature14
Angel4
Human2
Avatar1
Cleric1
Demon1
Eldrazi1
Golem1
Phyrexian1
Rebel1
Reflection1
Spirit1
Thrull1
Vampire1
Wall1
Wizard1
Party2
Enchantment11
Instant9
Planeswalker1
Gideon1
Legends7
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Prevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target opponent loses the game
You can't lose the game due to having 0 or less lifeLock
Group
Color
View