COMMANDER · DECK
Modular Evolution
2019-08-14
DECK $
$353.11
MYTHIC
13
RARE
41
UNCOMMON
17
COMMON
28
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
44 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
1 cardsInstant
1 cardsLand
28 cardsMONEY CARDS·41 CARDS·$268.42
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Creature
21 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
1 cardsLand
13 cardsCURVE
COLOR
TYPES
Creature46
Construct7
Elf7
Human7
Beast4
Golem4
Wizard4
Druid3
Merfolk3
Phyrexian3
Shaman3
Warrior3
Horror2
Hydra2
Insect2
Ooze2
Bird1
Cleric1
Elemental1
Fungus1
Illusion1
Incarnation1
Jellyfish1
Juggernaut1
Rhino1
Slith1
Snake1
Zombie1
Party8
Land39
Nonbasic26
Basic13
Forest7
Swamp7
Island5
Aura1
Artifact30
Construct7
Golem4
Beast3
Equipment1
Horror1
Human1
Insect1
Juggernaut1
Shaman1
Slith1
Enchantment6
Aura1
Planeswalker2
Vraska1
Yanggu1
Instant1
Sorcery1
Legends16
Historic45
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite damageInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on creatures you control
Win the game at the beginning of your next upkeep
Infinite damageInfinite +1/+1 counters on creatures you control
Win the game at the beginning of your next upkeep
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite proliferate
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite proliferate
Infinite damageInfinite +1/+1 counters on creatures you control