COMMANDER · DECK
Higher Ground
2019-08-16
DECK $
$269.59
MYTHIC
6
RARE
43
UNCOMMON
18
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
16 cardsArtifact
14 cardsSorcery
5 cardsInstant
3 cardsLand
9 cardsMONEY CARDS·36 CARDS·$195.19
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Creature
9 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
3 cardsInstant
2 cardsLand
2 cardsCURVE
COLOR
TYPES
Land38
Nonbasic8
Basic30
Plains30
Creature24
Human7
Soldier5
Avatar3
Giant3
Angel2
Cleric2
God2
Construct1
Elephant1
Elk1
Fox1
Golem1
Knight1
Monk1
Pegasus1
Phyrexian1
Praetor1
Spirit1
Warrior1
Wizard1
Zombie1
Party4
Artifact17
Equipment4
Book1
Construct1
Elk1
Golem1
Enchantment17
Aura9
Fox1
Monk1
Sorcery5
Instant3
Legends8
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Draw the game
Draw the game
Prevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Creatures you control can't be dealt damageYou can't be dealt damageLock
Prevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock