COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
14 cardsInstant
11 cardsLand
18 cardsMONEY CARDS·12 CARDS·$31.55
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Creature
4 cardsArtifact
1 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsCURVE
COLOR
TYPES
Land41
Nonbasic16
Basic25
Forest15
Swamp10
Desert2
Gate1
Creature23
Elf7
Druid6
Plant3
Zombie3
Centaur2
Dog2
Horror2
Human2
Shaman2
Berserker1
Frog1
Gnome1
Imp1
Lizard1
Ooze1
Phyrexian1
Rogue1
Satyr1
Snake1
Vampire1
Outlaws1
Party1
Sorcery14
Instant11
Enchantment7
Aura3
Saga1
Artifact6
Gnome1
Horror1
Phyrexian1
Legends2
Historic9
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers