COMMANDER · DECK
Zur, Solemn Enchanter
2019-08-17
DECK $
$344.81
MYTHIC
2
RARE
46
UNCOMMON
30
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
30 cardsArtifact
10 cardsLand
29 cardsMAYBE27 CARDS
Creature
9 cardsEnchantment
18 cardsMONEY CARDS·44 CARDS·$254.77
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Creature
11 cardsEnchantment
26 cardsArtifact
5 cardsLand
2 cardsCURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Plains10
Island6
Swamp6
Gate1
Enchantment32
Aura8
God1
Creature22
Zombie5
Wizard4
Human3
Beast2
Faerie2
Insect2
Spirit2
Angel1
Artificer1
Boar1
Construct1
Crocodile1
Demon1
God1
Horror1
Illusion1
Phyrexian1
Scarecrow1
Vampire1
Wall1
Wurm1
Party4
Artifact12
Construct1
Equipment1
Phyrexian1
Scarecrow1
Legends4
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
You are unable to lose the game due to damage or lifelossLock
Win the game at the beginning of your next upkeep
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Win the game at the beginning of your next upkeep
You can't lose the game due to having 0 or less lifeLock