COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
10 cardsInstant
13 cardsLand
21 cardsMONEY CARDS·36 CARDS·$249.43
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Creature
10 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
2 cardsInstant
7 cardsLand
4 cardsCURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Swamp7
Island6
Plains6
Gate2
Creature20
Vampire4
Soldier3
Spirit3
Avatar2
Cat2
Giant2
Sphinx2
Advisor1
Ally1
Angel1
Beast1
Cleric1
Demon1
Drake1
Golem1
Human1
Knight1
Monk1
Rhino1
Shaman1
Party1
Instant13
Artifact12
Book1
Golem1
Sphinx1
Enchantment10
Sorcery10
Legends7
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite blinkingInfinite ETBInfinite LTBInfinite mana lands you control can produce
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Opponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Target opponent loses the game