COMMANDER · DECK
How to Gain a Life
2019-08-29
DECK $
$562.56
MYTHIC
14
RARE
37
UNCOMMON
27
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
7 cardsInstant
15 cardsLand
26 cardsMAYBE6 CARDS
Creature
1 cardsArtifact
1 cardsSorcery
1 cardsLand
3 cardsMONEY CARDS·58 CARDS·$436.06
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Creature
19 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
3 cardsInstant
8 cardsLand
10 cardsCURVE
COLOR
TYPES
Land33
Nonbasic23
Basic10
Plains9
Island7
Swamp6
Lair1
Creature24
Cleric7
Human5
Vampire5
Angel2
Giant2
God2
Monk2
Phyrexian2
Advisor1
Construct1
Elk1
Horror1
Horse1
Knight1
Minion1
Noble1
Rhino1
Soldier1
Spirit1
Thopter1
Party7
Instant15
Artifact14
Construct1
Elk1
Equipment1
Thopter1
Enchantment12
Aura2
God2
Sorcery8
Legends8
Historic21
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Win the game
Win the game at the beginning of your next upkeep