COMMANDER · DECK
13 Reasons Why You Should Draw Cards
2019-08-31
BANNED: 1 CARD
DECK $
$1,089.12
MYTHIC
6
RARE
37
UNCOMMON
23
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
7 cardsArtifact
19 cardsSorcery
15 cardsInstant
11 cardsLand
12 cardsMONEY CARDS·55 CARDS·$858.70
Sign in to save your threshold.
Planeswalker
1 cardsCreature
9 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
8 cardsInstant
9 cardsLand
7 cardsCURVE
COLOR
TYPES
Land33
Nonbasic12
Basic21
Swamp21
Demon1
Artifact23
Equipment2
Book1
Eldrazi1
Elk1
Golem1
Horror1
Phyrexian1
Reflection1
Creature15
Demon3
Horror3
Human2
Phyrexian2
Beast1
Cleric1
Eldrazi1
Elk1
Golem1
Minion1
Nightmare1
Reflection1
Shade1
Spirit1
Vampire1
Wizard1
Zombie1
Party2
Sorcery15
Instant11
Enchantment7
Aura1
Planeswalker1
Liliana1
Legends9
Historic29
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"