COMMANDER · DECK
Vilis' Bloody Edge
2019-09-04
102 CARDS (LIMIT 100)
DECK $
$1,510.66
MYTHIC
9
RARE
59
UNCOMMON
25
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
8 cardsArtifact
19 cardsSorcery
12 cardsInstant
7 cardsLand
18 cardsMAYBE26 CARDS
Creature
6 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
5 cardsInstant
3 cardsLand
2 cardsMONEY CARDS·80 CARDS·$1,198.75
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Creature
13 cardsEnchantment
9 cardsArtifact
21 cardsSorcery
10 cardsInstant
8 cardsLand
19 cardsCURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Swamp20
Artifact24
Golem2
Angel1
Book1
Elk1
Equipment1
Horror1
Phyrexian1
Creature18
Human4
Phyrexian4
Horror3
Cleric2
Golem2
Wizard2
Zombie2
Angel1
Demon1
Elk1
Imp1
Mercenary1
Minion1
Shade1
Spirit1
Vampire1
Wraith1
Outlaws1
Party4
Sorcery12
Enchantment8
Aura3
Instant7
Planeswalker1
Liliana1
Legends10
Historic32
LAND PROBABILITY
37 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 540.2%
TURN 662.6%
TURN 778.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite card draw
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game
Target player loses the game on each of your turns