COMMANDER · DECK
13 reasons to die
2019-09-06
DECK $
$113.08
MYTHIC
3
RARE
23
UNCOMMON
21
COMMON
53
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
16 cardsInstant
12 cardsLand
2 cardsMONEY CARDS·20 CARDS·$70.57
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Creature
6 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
5 cardsInstant
3 cardsCURVE
COLOR
TYPES
Land37
Nonbasic1
Basic36
Swamp36
Sorcery16
Artifact12
Equipment9
Creature12
Elemental2
Orc2
Assassin1
Avatar1
Azra1
Beast1
Dinosaur1
Elder1
Horror1
Minion1
Nightmare1
Pirate1
Plant1
Vampire1
Warrior1
Wizard1
Zombie1
Outlaws2
Party2
Instant12
Enchantment11
Aura9
Legends3
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Target player loses the game