COMMANDER · DECK
The Tale of the Sunlit Hatebears
2019-09-14
DECK $
$988.12
MYTHIC
8
RARE
58
UNCOMMON
17
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
26 cardsSorcery
6 cardsInstant
9 cardsLand
23 cardsMAYBE4 CARDS
Creature
2 cardsEnchantment
2 cardsMONEY CARDS·73 CARDS·$783.11
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Creature
23 cardsEnchantment
20 cardsSorcery
3 cardsInstant
7 cardsLand
20 cardsCURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Forest7
Island7
Plains7
Enchantment28
Aura5
God1
Spirit1
Creature24
Human9
Advisor3
Cleric3
Druid3
Spirit3
Wizard3
Angel2
Bird1
Cat1
Elephant1
Faerie1
God1
Illusion1
Kithkin1
Merfolk1
Monk1
Phyrexian1
Praetor1
Satyr1
Shaman1
Soldier1
Party6
Instant9
Sorcery6
Arcane1
Legends13
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Gain control of all permanentsMass Land Denial
Prevent all damage that would be dealt to you by sources you don't controlLock
You can't be attackedLock
Destroy all permanents opponents controlMass Land Denial
You can't lose the game due to having 0 or less lifeLock
You can't lose the game due to having 0 or less lifeLock