COMMANDER · DECK
Lifegain part 2: Suicidal boogaloo
2019-09-25
DECK $
$401.88
MYTHIC
6
RARE
36
UNCOMMON
23
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
14 cardsArtifact
16 cardsSorcery
11 cardsInstant
11 cardsLand
11 cardsMONEY CARDS·34 CARDS·$302.74
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Creature
5 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
2 cardsInstant
6 cardsLand
4 cardsCURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Plains13
Swamp13
Artifact18
Angel1
Elk1
Creature14
Human4
Angel3
Cleric2
Wizard2
Elk1
Giant1
Horror1
Knight1
Phyrexian1
Plant1
Rat1
Rebel1
Vampire1
Wall1
Party4
Enchantment14
Aura1
Instant11
Sorcery11
Legends3
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS33 COMBOS
Near-infinite lifeloss
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Target opponent loses the game
Prevent all damage that would be dealt to youLock
Near-infinite lifeloss
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Target player loses the game
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifeloss
Target player loses the game
Target player loses the game on each of your turns
Each opponent loses the game
Target player loses the game
Each opponent loses the game
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Target opponent loses the game
You can't lose the game due to having 0 or less lifeLock
Near-infinite lifeloss for target opponent