COMMANDER · DECK
K'rrik prototype
2019-09-27
DECK $
$686.46
MYTHIC
6
RARE
30
UNCOMMON
27
COMMON
50
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
7 cardsArtifact
24 cardsSorcery
15 cardsInstant
5 cardsLand
5 cardsMAYBE13 CARDS
Creature
2 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
2 cardsInstant
1 cardsLand
2 cardsMONEY CARDS·40 CARDS·$534.00
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Creature
7 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
7 cardsInstant
3 cardsLand
6 cardsCURVE
COLOR
TYPES
Land34
Nonbasic4
Basic30
Swamp30
Artifact24
Equipment1
Creature15
Cleric3
Human3
Vampire3
Demon2
Zombie2
Bat1
Horror1
Minion1
Phyrexian1
Rogue1
Shade1
Shaman1
Skeleton1
Spirit1
Thrull1
Wizard1
Outlaws1
Party5
Sorcery15
Enchantment7
Instant5
Legends6
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"