COMMANDER · DECK
Nerns
2019-10-06
DECK $
$373.22
MYTHIC
6
RARE
43
UNCOMMON
17
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
15 cardsArtifact
19 cardsSorcery
5 cardsInstant
3 cardsLand
6 cardsMONEY CARDS·41 CARDS·$282.32
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Creature
11 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
4 cardsInstant
2 cardsLand
1 cardsCURVE
COLOR
TYPES
Land37
Nonbasic5
Basic32
Plains32
Artifact22
Angel1
Equipment1
Golem1
Horror1
Phyrexian1
Creature21
Human6
Spirit4
Soldier3
Wizard3
Angel2
Knight2
Phyrexian2
Bird1
Cat1
Cleric1
Elephant1
Giant1
Golem1
Hippogriff1
Horror1
Pegasus1
Praetor1
Party4
Enchantment17
Spirit2
Aura1
Curse1
Sorcery5
Instant3
Legends7
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
You can't lose the game due to having 0 or less lifeLock