COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
14 cardsInstant
9 cardsLand
34 cardsMONEY CARDS·58 CARDS·$688.90
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Creature
16 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
7 cardsInstant
7 cardsLand
21 cardsCURVE
COLOR
TYPES
Land43
Nonbasic32
Basic11
Forest8
Swamp5
Creature24
Elf6
Shaman5
Druid4
Human4
Elemental3
Beast2
Snake2
Avatar1
Cleric1
Demon1
Dinosaur1
Frog1
Horror1
Imp1
Insect1
Merfolk1
Monk1
Nightmare1
Phyrexian1
Scout1
Wizard1
Zombie1
Party2
Sorcery14
Instant9
Enchantment6
Saga1
Artifact4
Legends10
Historic15
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Infinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock