COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
3 cardsEnchantment
27 cardsArtifact
15 cardsSorcery
7 cardsInstant
8 cardsLand
13 cardsMONEY CARDS·44 CARDS·$292.39
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Planeswalker
1 cardsCreature
1 cardsEnchantment
16 cardsArtifact
12 cardsSorcery
5 cardsInstant
6 cardsLand
3 cardsCURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Island14
Swamp8
Plains7
Enchantment29
Aura8
Spirit2
Artifact15
Equipment2
Instant8
Sorcery7
Creature4
Spirit2
Giant1
Human1
Wizard1
Party1
Planeswalker2
Narset1
Teferi1
Legends3
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Counter all spells opponents castLock
Exile all spells opponents cast from their handsLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Players can't draw more than one card per turnPlayers shuffle their hands into their libraries during each draw stepLock
You can't lose the game due to having 0 or less lifeLock
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock