COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
33 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
10 cardsInstant
11 cardsLand
24 cardsMONEY CARDS·49 CARDS·$593.45
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Planeswalker
2 cardsCreature
16 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
4 cardsInstant
8 cardsLand
12 cardsCURVE
COLOR
TYPES
Creature34
Elf7
Wizard6
Shaman5
Druid4
Elemental4
Human4
Scout4
Snake4
Merfolk3
Moonfolk3
Beast2
Dinosaur2
Ooze2
Adventure1
Centaur1
Cleric1
Elder1
Elk1
Giant1
Hydra1
Monk1
Party7
Land34
Nonbasic22
Basic12
Forest8
Island8
Gate1
Instant11
Sorcery11
Adventure1
Arcane1
Giant1
Artifact6
Elk1
Equipment1
Enchantment5
Centaur1
Elemental1
Planeswalker3
Nissa3
Legends10
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock