COMMANDER · DECK
Gain life, force people to lose life what does it matter for
@Aldra · 2025-11-06
DECK $
$154.23
MYTHIC
3
RARE
25
UNCOMMON
30
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
35 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
3 cardsInstant
10 cardsLand
13 cardsMONEY CARDS·29 CARDS·$106.34
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Creature
14 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
1 cardsInstant
3 cardsLand
1 cardsCURVE
COLOR
TYPES
Creature36
Cleric14
Human14
Vampire6
Zombie4
Cat3
Spirit3
Wizard3
Bat2
Knight2
Kor2
Phyrexian2
Pirate2
Advisor1
Ally1
Dragon1
Giant1
God1
Golem1
Nightmare1
Noble1
Rogue1
Soldier1
Outlaws3
Party18
Land35
Nonbasic11
Basic24
Plains12
Swamp12
Artifact11
Equipment1
Golem1
Instant10
Enchantment7
God1
Sorcery3
Legends9
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE