COMMANDER · DECK
Rune Tail Time
2019-11-05
DECK $
$476.51
MYTHIC
7
RARE
38
UNCOMMON
16
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
6 cardsInstant
6 cardsLand
8 cardsMONEY CARDS·47 CARDS·$369.86
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Creature
14 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
3 cardsInstant
5 cardsLand
3 cardsCURVE
COLOR
TYPES
Land36
Nonbasic7
Basic29
Plains29
Creature27
Human7
Soldier6
Cleric4
Giant3
Fox2
Monk2
Spirit2
Angel1
Avatar1
Beast1
Bird1
Cat1
Construct1
Demigod1
Elemental1
Elk1
Golem1
Horse1
Incarnation1
Insect1
Myr1
Rebel1
Rhino1
Wall1
Wizard1
Party5
Artifact16
Equipment2
Construct1
Elk1
Golem1
Myr1
Enchantment16
Aura4
Demigod1
Fox1
Monk1
Instant6
Sorcery6
Legends9
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Prevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Creatures you control can't be dealt damageYou can't be dealt damageLock
Prevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers