COMMANDER · DECK
Time to learn your lesson
@Tec812 · 2025-10-31
DECK $
$180.99
MYTHIC
3
RARE
26
UNCOMMON
37
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
10 cardsInstant
16 cardsLand
14 cardsMONEY CARDS·30 CARDS·$129.94
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Creature
10 cardsEnchantment
6 cardsArtifact
4 cardsInstant
4 cardsLand
6 cardsCURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Island13
Mountain12
Forest11
Creature22
Human17
Ally12
Wizard4
Noble3
Shaman3
Advisor2
Merfolk2
Monk2
Rebel2
Rogue2
Warrior2
Druid1
Dwarf1
Giant1
Otter1
Peasant1
Outlaws2
Party8
Instant16
Lesson14
Sorcery10
Lesson10
Enchantment9
Artifact7
Equipment2
Legends14
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature