COMMANDER · DECK
Suicide
2019-11-11
101 CARDS (LIMIT 100)
DECK $
$891.63
MYTHIC
9
RARE
57
UNCOMMON
23
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
14 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
12 cardsInstant
10 cardsLand
30 cardsMAYBE3 CARDS
Enchantment
1 cardsSorcery
1 cardsInstant
1 cardsMONEY CARDS·66 CARDS·$701.90
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Creature
9 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
8 cardsInstant
9 cardsLand
21 cardsCURVE
COLOR
TYPES
Land39
Nonbasic28
Basic11
Plains8
Swamp7
Creature15
Human5
Angel3
Cleric3
Vampire3
Phyrexian2
Soldier2
Wizard2
Demon1
Glimmer1
Insect1
Knight1
Nightmare1
Rebel1
Snake1
Wall1
Party5
Artifact14
Insect1
Phyrexian1
Enchantment14
Aura1
Glimmer1
Snake1
Sorcery12
Instant11
Legends5
Historic18
LAND PROBABILITY
39 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.4%
TURN 657.2%
TURN 774.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Win the game at the beginning of your next upkeep
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game
Near-infinite lifeloss
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain