metamox
COMMANDER · DECK

Selenia

2019-11-18
Selenia, Dark Angel
DECK $
$689.59
MYTHIC
5
RARE
51
UNCOMMON
22
COMMON
22
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

12 cards

Enchantment

11 cards

Artifact

12 cards

Sorcery

17 cards

Instant

9 cards

Land

20 cards
CURVE
10519215311495116+
COLOR
W: 32 pipsB: 52 pipsC: 144 pips
TYPES
Land38
Nonbasic18
Basic20
Swamp14
Plains9
Gate1
Sorcery17
Artifact15
Angel1
Eldrazi1
Elk1
Reflection1
Creature13
Angel3
Human3
Phyrexian2
Wizard2
Cleric1
Demon1
Eldrazi1
Elk1
Horror1
Minion1
Plant1
Rebel1
Reflection1
Spirit1
Wall1
Party3
Enchantment11
Instant9
Legends5
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS31 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Prevent all damage that would be dealt to youLock
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Infinite lifegain triggersInfinite lifelossInfinite lifegain
You can't lose the game due to having 0 or less lifeLock
Group
Color
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