COMMANDER · DECK
Attempted Wizardry
2019-11-20
BANNED: 1 CARD
DECK $
$237.23
MYTHIC
5
RARE
44
UNCOMMON
21
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
12 cardsInstant
24 cardsLand
24 cardsSIDEBOARD8 CARDS
Planeswalker
1 cardsCreature
1 cardsEnchantment
1 cardsInstant
5 cardsMAYBE8 CARDS
Creature
2 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·32 CARDS·$172.12
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Planeswalker
1 cardsCreature
4 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
6 cardsInstant
9 cardsLand
3 cardsCURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Island8
Plains7
Mountain4
Gate1
Instant24
Trap1
Creature13
Wizard4
Goblin3
Dragon2
Human2
Archer1
Djinn1
Eldrazi1
Elk1
Horror1
Insect1
Merfolk1
Monk1
Pirate1
Shaman1
Shapeshifter1
Wall1
Outlaws1
Party4
Sorcery12
Artifact11
Elk1
Enchantment6
Legends4
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you controlInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite magecraft triggers
Infinite magecraft triggers
Win the game
Infinite magecraft triggers
+ 54 CARDS NOT IN PRECON
+ Aetherflux Reservoir+ Annul+ Approach of the Second Sun+ Aria of Flame+ Banefire+ Bonus Round+ Brainstorm+ Capsize+ Circular Logic+ Docent of Perfection // Final Iteration+ Dovin's Veto+ Dramatic Reversal+ Expansion // Explosion+ Fathom Trawl+ Firebrand Archer+ Firemind's Research+ Fortune's Favor+ Fractured Identity+ Future Sight+ Geist Snatch+ Glacial Fortress+ Goblin Electromancer+ Halimar Depths+ Illusionist's Gambit+ Ionize+ Isochron Scepter+ Izzet Signet+ Jeskai Banner+ Learn from the Past+ Metallurgic Summonings+ Murmuring Mystic+ Narset's Reversal+ Niv-Mizzet, Parun+ Oracle's Vault+ Overrule+ Ponder+ Precognition Field+ Primal Amulet // Primal Wellspring+ Reliquary Tower+ Reverberate+ Scour All Possibilities+ Sea of Clouds+ Sentinel Tower+ Sphinx's Revelation+ Steam Augury+ Supreme Verdict+ Swarm Intelligence+ Swords to Plowshares+ Telling Time+ Time Wipe+ Tomorrow, Azami's Familiar+ Ugin, the Ineffable+ Unwind+ Whiplash Trap
- 42 PRECON CARDS NOT IN DECK
- Armillary Sphere- Azorius Chancery- Azorius Locket- Bloodthirsty Blade- Boros Garrison- Boros Guildgate- Burning Vengeance- Chemister's Insight- Cliffside Rescuer- Crackling Drake- Deep Analysis- Desperate Ravings- Devil's Play- Divine Reckoning- Dusk // Dawn- Faithless Looting- Farm // Market- Fervent Denial- Gerrard, Weatherlight Hero- Ghostly Prison- Ignite the Future- Increasing Devotion- Izzet Boilerworks- Izzet Locket- Magmaquake- Pristine Angel- Pristine Skywise- Purify the Grave- Ral Zarek- Ray of Distortion- River Kelpie- Rolling Temblor- Runic Repetition- Scaretiller- Secrets of the Dead- Sevinne, the Chronoclasm- Stone Quarry- Storm Herd- Sun Titan- Thalia's Geistcaller- Wall of Stolen Identity- Zetalpa, Primal Dawn