COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
16 cardsArtifact
12 cardsSorcery
8 cardsInstant
11 cardsLand
29 cardsMONEY CARDS·56 CARDS·$406.44
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Creature
8 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
4 cardsInstant
9 cardsLand
16 cardsCURVE
COLOR
TYPES
Land39
Nonbasic26
Basic13
Plains9
Swamp6
Mountain5
Enchantment17
Aura2
God1
Artifact15
Equipment2
Construct1
Dragon1
Elk1
Phyrexian1
Creature14
Human4
Phyrexian3
Giant2
Soldier2
Advisor1
Angel1
Assassin1
Construct1
Dragon1
Elk1
God1
Minion1
Praetor1
Shaman1
Wall1
Outlaws1
Instant11
Sorcery8
Legends8
Historic23
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Draw the game
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep