metamox
COMMANDER · DECK

Budget Selenia

2019-11-29
Selenia, Dark Angel
DECK $
$415.27
MYTHIC
4
RARE
44
UNCOMMON
22
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

11 cards

Enchantment

12 cards

Artifact

17 cards

Sorcery

11 cards

Instant

11 cards

Land

13 cards
CURVE
00611421637495116+
COLOR
W: 39 pipsB: 42 pipsC: 146 pips
TYPES
Land36
Nonbasic11
Basic25
Swamp13
Plains12
Gate1
Artifact18
Equipment1
Insect1
Phyrexian1
Creature12
Human3
Angel2
Cleric2
Phyrexian2
Wizard2
Avatar1
Demon1
Insect1
Kithkin1
Knight1
Plant1
Rebel1
Vampire1
Wall1
Party4
Enchantment12
Aura1
Instant11
Sorcery11
Planeswalker1
Nixilis1
Legends5
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Infinite lifegain
Prevent all damage that would be dealt to youLock
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite damageInfinite lifegainInfinite lifegain triggers
Target player loses the game on each of your turns
Target player loses the game on each of your turns
You can't lose the game due to having 0 or less lifeLock
Group
Color
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