metamox
COMMANDER · DECK

Selenia, Suicidal Angel

2019-12-11
Selenia, Dark Angel
DECK $
$1,091.54
MYTHIC
10
RARE
46
UNCOMMON
17
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

15 cards

Enchantment

12 cards

Artifact

19 cards

Sorcery

12 cards

Instant

4 cards

Land

25 cards
MONEY CARDS·49 CARDS·$860.52
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Creature

11 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

5 cards

Instant

4 cards

Land

11 cards
CURVE
1071729315455186+
COLOR
W: 37 pipsB: 40.5 pipsC: 170 pips
TYPES
Land37
Nonbasic23
Basic14
Swamp10
Plains9
Gate1
Artifact20
Angel1
Creature16
Human5
Angel3
Wizard3
Cleric2
Zombie2
Advisor1
Avatar1
Beast1
Cat1
Demon1
Nightmare1
Phyrexian1
Plant1
Rebel1
Spirit1
Wall1
Party5
Enchantment12
Aura1
Sorcery12
Instant4
Legends4
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Group
Color
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