COMMANDER · DECK
Pay life tribal
2019-12-16
DECK $
$8,770.79
MYTHIC
3
RARE
51
UNCOMMON
19
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
12 cardsArtifact
15 cardsSorcery
17 cardsInstant
6 cardsLand
14 cardsMONEY CARDS·31 CARDS·$6,996.66
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Creature
5 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
1 cardsInstant
2 cardsLand
6 cardsCURVE
COLOR
TYPES
Land37
Nonbasic12
Basic25
Swamp15
Plains13
Desert1
Artifact18
Construct1
Elk1
Golem1
Sorcery17
Creature13
Human3
Angel2
Phyrexian2
Wizard2
Cleric1
Construct1
Demon1
Elk1
Golem1
Horror1
Minion1
Monk1
Rebel1
Rhino1
Spirit1
Vampire1
Party3
Enchantment12
Aura1
Instant6
Legends4
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Near-infinite lifeloss
Target player loses the game on each of your turns
Target player loses the game
Each opponent loses the game