metamox
COMMANDER · DECK

What is Life?

@Hyxakrix · 2025-10-06
Selenia, Dark Angel
DECK $
$106.33
MYTHIC
3
RARE
36
UNCOMMON
25
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

19 cards

Enchantment

11 cards

Artifact

14 cards

Sorcery

14 cards

Instant

7 cards

Land

22 cards
CURVE
006110214310495166+
COLOR
W: 31 pipsB: 51 pipsC: 171 pips
TYPES
Land34
Nonbasic20
Basic14
Plains7
Swamp7
Creature20
Vampire5
Cleric4
Angel3
Human3
Wizard3
Phyrexian2
Wall2
Avatar1
Demon1
Elemental1
Elf1
Giant1
Horror1
Incarnation1
Minion1
Orc1
Pirate1
Rebel1
Rogue1
Soldier1
Warlock1
Zombie1
Outlaws3
Party8
Artifact14
Sorcery14
Enchantment11
Class1
Instant7
Trap1
Legends5
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss
Target player loses the game on each of your turns
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifelossTarget opponent loses the game
Near-infinite lifeloss
Near-infinite lifegainNear-infinite lifeloss for target opponent
Near-infinite lifegainNear-infinite lifeloss for target opponent
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifegainNear-infinite lifelossNear-infinite lifeloss for target opponent
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifegainNear-infinite lifeloss for target opponent
You can't lose the game due to having 0 or less lifeLock
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