COMMANDER · DECK
Play Fair Magic
2019-12-26
DECK $
$33,847.68
MYTHIC
7
RARE
69
UNCOMMON
16
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
19 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
8 cardsInstant
10 cardsLand
2 cardsMONEY CARDS·32 CARDS·$27,065.93
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Planeswalker
3 cardsCreature
9 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
5 cardsInstant
2 cardsLand
2 cardsCURVE
COLOR
TYPES
Land38
Basic38
Island19
Plains19
Creature20
Human9
Soldier6
Dinosaur2
Giant2
Wizard2
Adventure1
Angel1
Cleric1
Construct1
Elder1
Elk1
Faerie1
Golem1
Hippogriff1
Spirit1
Party3
Artifact17
Construct1
Elk1
Golem1
Vehicle1
Instant10
Sorcery9
Adventure1
Giant1
Enchantment6
Spirit1
Planeswalker5
Jace2
Dovin1
Narset1
Teferi1
Legends12
Historic28
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Counter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Exile all spells opponents cast from their handsLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock