metamox
COMMANDER · DECK

Selenia Life Swap Deck

2020-01-08
Selenia, Dark Angel
DECK $
$312.20
MYTHIC
8
RARE
40
UNCOMMON
20
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

14 cards

Artifact

9 cards

Sorcery

17 cards

Instant

7 cards

Land

11 cards
MAYBE4 CARDS

Enchantment

2 cards

Sorcery

2 cards
CURVE
006192103134135126+
COLOR
W: 44 pipsB: 49 pipsC: 153 pips
TYPES
Land36
Nonbasic9
Basic27
Swamp15
Plains14
Desert1
Creature17
Angel4
Human4
Cleric2
Phyrexian2
Wizard2
Avatar1
Demon1
Eldrazi1
Elk1
Horror1
Minion1
Nightmare1
Plant1
Rebel1
Reflection1
Spirit1
Wall1
Zombie1
Party4
Sorcery17
Enchantment15
Artifact11
Eldrazi1
Elk1
Reflection1
Instant7
Legends4
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Prevent all damage that would be dealt to youLock
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
You can't lose the game due to having 0 or less lifeLock
Group
Color
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