COMMANDER · DECK
Selenia Life Swap Deck
2020-01-08
DECK $
$312.20
MYTHIC
8
RARE
40
UNCOMMON
20
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
14 cardsArtifact
9 cardsSorcery
17 cardsInstant
7 cardsLand
11 cardsMAYBE4 CARDS
Enchantment
2 cardsSorcery
2 cardsMONEY CARDS·34 CARDS·$234.99
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Creature
8 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
3 cardsInstant
2 cardsLand
7 cardsCURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Swamp15
Plains14
Desert1
Creature17
Angel4
Human4
Cleric2
Phyrexian2
Wizard2
Avatar1
Demon1
Eldrazi1
Elk1
Horror1
Minion1
Nightmare1
Plant1
Rebel1
Reflection1
Spirit1
Wall1
Zombie1
Party4
Sorcery17
Enchantment15
Artifact11
Eldrazi1
Elk1
Reflection1
Instant7
Legends4
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Prevent all damage that would be dealt to youLock
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Win the game at the beginning of your next upkeep
Near-infinite lifeloss
Target player loses the game on each of your turns
Each opponent loses the game
Target player loses the game
Each opponent loses the game
You can't lose the game due to having 0 or less lifeLock