COMMANDER · DECK
Hallar, they don't stop coming
2020-01-12
119 CARDS (LIMIT 100)
DECK $
$170.23
MYTHIC
5
RARE
36
UNCOMMON
46
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN118 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
17 cardsArtifact
12 cardsSorcery
16 cardsInstant
20 cardsLand
21 cardsMONEY CARDS·41 CARDS·$115.67
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Planeswalker
1 cardsCreature
8 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
3 cardsInstant
7 cardsLand
3 cardsCURVE
COLOR
TYPES
Creature32
Elf9
Druid8
Human5
Elemental4
Kavu3
Shaman3
Hydra2
Wizard2
Archer1
Beast1
Devil1
Dinosaur1
Dog1
Fungus1
Goblin1
Merfolk1
Ogre1
Pirate1
Ranger1
Rhino1
Scout1
Treefolk1
Warrior1
Outlaws1
Party3
Land21
Nonbasic21
Gate1
Instant20
Enchantment17
Aura8
Sorcery16
Artifact12
Equipment8
Planeswalker1
Garruk1
Legends7
Historic18
LAND PROBABILITY
21 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 448.8%
TURN 581.6%
TURN 694.7%
TURN 798.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Each opponent loses the game
ADDITIONAL REQUIREMENTS
Spell with Kicker or Multikicker