COMMANDER · DECK
windmill
2020-01-15
DECK $
$89.19
MYTHIC
2
RARE
17
UNCOMMON
26
COMMON
58
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
7 cardsInstant
11 cardsLand
9 cardsMAYBE3 CARDS
Planeswalker
1 cardsCreature
1 cardsSorcery
1 cardsMONEY CARDS·17 CARDS·$48.86
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Planeswalker
1 cardsCreature
5 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
3 cardsInstant
2 cardsCURVE
COLOR
TYPES
Land34
Nonbasic7
Basic27
Island18
Swamp9
Gate1
Creature32
Wall10
Horror4
Human4
Spirit4
Wizard4
Zombie3
Illusion2
Bird1
Drake1
Fish1
God1
Golem1
Homunculus1
Knight1
Lhurgoyf1
Merfolk1
Vampire1
Party4
Artifact15
Wall2
Equipment1
Golem1
Instant11
Sorcery7
Enchantment6
Aura1
Curse1
God1
Horror1
Legends3
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent